pub fn playing_render_loop<'a: 'b, 'b>(
carte: &Arc<RwLock<Map<'_>>>,
fruits_manager: &Arc<RwLock<FruitsManager<'a, 'b>>>,
state: &Arc<RwLock<GameState>>,
serpent: &Arc<RwLock<SnakeBody<'_>>>,
uncaps_fps: bool,
speed_symbol: &str,
terminal: &mut DefaultTerminal,
)
Expand description
ยงPanics
if Arc panics while holding the resources (poisoning), no recovery mechanism implemented better crash