Function playing_render_loop

Source
pub fn playing_render_loop<'a: 'b, 'b>(
    carte: &Arc<RwLock<Map<'_>>>,
    fruits_manager: &Arc<RwLock<FruitsManager<'a, 'b>>>,
    state: &Arc<RwLock<GameState>>,
    serpent: &Arc<RwLock<SnakeBody<'_>>>,
    uncaps_fps: bool,
    speed_symbol: &str,
    terminal: &mut DefaultTerminal,
)
Expand description

ยงPanics

if Arc panics while holding the resources (poisoning), no recovery mechanism implemented better crash