rsnaker/game_logic/
fruits_manager.rs

1//! # Fruits Manager
2//!
3//! This module defines the `fruits_manager` struct,
4//! which is responsible for handling fruit objects within a game.
5//! It includes methods for spawning, replacing, and interacting with fruits.
6//!
7//! # Example
8//! ```rust
9//! use rsnaker::game_logic::fruits_manager::FruitsManager;
10//! use rsnaker::graphics::sprites::map::Map;
11//! use std::sync::{Arc, RwLock};
12//! use ratatui::layout::Rect;
13//! use rsnaker::graphics::graphic_block::Position;
14//!
15//! let case_size = 2;
16//! let map_size = Rect::new(0, 0, 200, 10);
17//! let map = Arc::new(RwLock::new(Map::new(case_size, map_size)));
18//! let number_of_fruits_to_manage = 10;
19//! let mut manager = FruitsManager::new(number_of_fruits_to_manage, map.clone());
20//!
21//! // Simulate eating fruits
22//! let position = Position { x: 10, y: 20 };
23//! if let Some(eaten) = manager.eat_some_fruits(&position) {
24//!     manager.replace_fruits(&eaten);
25//! }
26//! ```
27//!
28
29use crate::graphics::graphic_block::Position;
30use crate::graphics::sprites::fruit::{Fruit, FRUITS_SCORES_PROBABILITIES};
31use crate::graphics::sprites::map::Map;
32use rand::{rng, RngExt};
33use ratatui::buffer::Buffer;
34use ratatui::layout::Rect;
35use ratatui::prelude::Widget;
36use ratatui::widgets::WidgetRef;
37use std::sync::{Arc, RwLock};
38
39/// Manages fruit objects within the game logic.
40/// Map outlive fruits, so 'b lifetime >= 'a (fruits) lifetime
41pub struct FruitsManager<'a, 'b: 'a> {
42    fruits: Vec<Fruit<'a>>,      // List of fruits currently in the game_logic
43    carte: Arc<RwLock<Map<'b>>>, // Reference to the game_logic map
44}
45
46impl<'a, 'b> FruitsManager<'a, 'b> {
47    /// Creates a new `FruitsManager` with a given number of fruits.
48    /// # Panics
49    /// if guard cannot be got for Map (whenever a previous panic poisoned guard)
50    /// # Example
51    /// ```
52    /// use std::sync::{Arc, RwLock};
53    /// use ratatui::layout::Rect;
54    /// use rsnaker::game_logic::fruits_manager::FruitsManager;
55    /// use rsnaker::graphics::sprites::map::Map;
56    /// let x =42;
57    /// let map = Arc::new(RwLock::new(Map::new(2, Rect::new(0,0, 160,10))));
58    /// let manager = FruitsManager::new(3, map);
59    /// ```
60    #[must_use]
61    pub fn new(nb: u16, carte: Arc<RwLock<Map<'b>>>) -> Self {
62        let mut fm = Self {
63            fruits: Vec::with_capacity(nb as usize),
64            carte,
65        };
66        fm.init(nb);
67        fm
68    }
69
70    /// Spawns a fruit at a random position on the map.
71    fn spawn_random(carte: &Map) -> Fruit<'a> {
72        let position = Self::generate_position_rounded_by_cs(carte);
73        let random_value: u16 = rng().random_range(1..100);
74        let mut cumulative_probability = 0;
75        for &(image, score, probability, size_effect) in FRUITS_SCORES_PROBABILITIES {
76            cumulative_probability += probability;
77            if random_value <= cumulative_probability {
78                return Fruit::new(score, size_effect, position, image);
79            }
80        }
81        // Default fallback fruit
82        let (image, score, _, size_effect) = FRUITS_SCORES_PROBABILITIES[0];
83        Fruit::new(score, size_effect, position, image)
84    }
85
86    /// Replaces eaten fruits with new random ones and ensures balance.
87    /// # Panics
88    /// if guard cannot be got for Map (whenever a previous panic poisoned guard)
89    pub fn replace_fruits(&mut self, fruits_to_remove: &[Fruit<'a>]) {
90        let nb = fruits_to_remove.len();
91        self.fruits
92            .retain(|fruit| !fruits_to_remove.contains(fruit));
93        {
94            let carte_guard = self.carte.read().unwrap();
95            for _ in 0..nb {
96                self.fruits.push(Self::spawn_random(&carte_guard));
97            }
98        }
99    }
100
101    /// Returns a list of fruits at the given position, copying them to avoid lock contention.
102    #[must_use]
103    pub fn eat_some_fruits(&self, position: &Position) -> Option<Vec<Fruit<'a>>> {
104        let eaten: Vec<Fruit<'a>> = self
105            .fruits
106            .iter()
107            .filter(|x| x.is_at_position(position))
108            .cloned()
109            .collect();
110        if eaten.is_empty() { None } else { Some(eaten) }
111    }
112
113    /// Generates a random valid position for spawning fruits.
114    fn generate_position_rounded_by_cs(carte: &Map) -> Position {
115        let mut rng = rng();
116        let cs = carte.get_case_size();
117        let csy = 1;
118        let width = carte.area().width;
119        let height = carte.area().height;
120        let mut max_index_x = (width / cs).saturating_sub(cs);
121        let mut max_index_y = (height / csy).saturating_sub(csy);
122        // Ensure a valid range for generation
123        if max_index_x <= 1 {
124            max_index_x = 2;
125        }
126        if max_index_y <= 1 {
127            max_index_y = 2;
128        }
129        Position {
130            x: rng.random_range(1..max_index_x) * cs,
131            y: rng.random_range(1..max_index_y) * csy,
132        }
133    }
134    pub(crate) fn reset_to_terminal_size(&mut self) {
135        //change the position of all fruits to avoid no eatable/unreachable fruits
136        for f in &mut self.fruits {
137            f.set_position(Self::generate_position_rounded_by_cs(
138                &self.carte.read().unwrap(),
139            ));
140        }
141    }
142    pub(crate) fn reset(&mut self) {
143        let len = u16::try_from(self.fruits.len()).unwrap();
144        self.fruits.clear();
145        self.init(len);
146    }
147    fn init(&mut self, nb: u16) {
148        for _ in 0..nb {
149            self.fruits
150                .push(Self::spawn_random(&self.carte.read().unwrap()));
151        }
152    }
153}
154
155/// Implements `WidgetRef` for rendering fruits on the screen.
156impl<'a> WidgetRef for FruitsManager<'a, 'a> {
157    fn render_ref(&self, area: Rect, buf: &mut Buffer) {
158        for fruit in &self.fruits {
159            fruit.render_ref(area, buf);
160        }
161    }
162}
163
164/// Implements `Widget` for compatibility with older versions.
165impl<'a> Widget for FruitsManager<'a, 'a> {
166    fn render(self, area: Rect, buf: &mut Buffer) {
167        self.render_ref(area, buf);
168    }
169}
170
171impl<'a> Widget for &FruitsManager<'a, 'a> {
172    fn render(self, area: Rect, buf: &mut Buffer) {
173        self.render_ref(area, buf);
174    }
175}
176
177/// Test part:
178#[cfg(test)]
179mod tests {
180    use super::*;
181    use std::sync::Arc;
182
183    /// Mock definitions
184    /// Not really need it there,but for example, on how to share ressources for test
185    fn mock_map() -> Arc<RwLock<Map<'static>>> {
186        Arc::new(RwLock::new(Map::new(2, Rect::new(0, 0, 160, 12))))
187    }
188
189    fn dummy_position() -> Position {
190        Position { x: 10, y: 10 }
191    }
192
193    #[test]
194    fn test_new_creates_correct_number_of_fruits() {
195        let map = mock_map();
196        let manager = FruitsManager::new(5, map);
197        assert_eq!(manager.fruits.len(), 5);
198    }
199
200    #[test]
201    fn test_replace_fruits_removes_and_adds_new() {
202        let map = mock_map();
203        let mut manager = FruitsManager::new(3, Arc::clone(&map));
204        let fruits_to_remove = vec![manager.fruits[0].clone()];
205        manager.replace_fruits(&fruits_to_remove);
206        assert_eq!(manager.fruits.len(), 3);
207        assert!(!manager.fruits.contains(&fruits_to_remove[0]));
208    }
209
210    #[test]
211    fn test_eat_some_fruits_returns_correct_fruit() {
212        let map = mock_map();
213        let mut manager = FruitsManager::new(3, Arc::clone(&map));
214        let fruit = Fruit::new(10, 1, dummy_position(), "🍎");
215        manager.fruits[0] = fruit.clone();
216        let result = manager.eat_some_fruits(&dummy_position());
217        assert!(result.is_some());
218        assert!(result.unwrap().contains(&fruit));
219    }
220
221    #[test]
222    fn test_eat_some_fruits_returns_none_if_no_fruit() {
223        let map = mock_map();
224        let manager = FruitsManager::new(3, Arc::clone(&map));
225        let result = manager.eat_some_fruits(&Position { x: 999, y: 999 });
226        assert!(result.is_none());
227    }
228}