rsnaker/game_logic/
fruits_manager.rs

1//! # Fruits Manager
2//!
3//! This module defines the `fruits_manager` struct,
4//! which is responsible for handling fruit objects within a game.
5//! It includes methods for spawning, replacing, and interacting with fruits.
6//!
7//! # Example
8//! ```rust
9//! use rsnaker::game_logic::fruits_manager::FruitsManager;
10//! use rsnaker::graphics::sprites::map::Map;
11//! use std::sync::{Arc, RwLock};
12//! use ratatui::layout::Rect;
13//! use rsnaker::graphics::graphic_block::Position;
14//!
15//! let case_size = 2;
16//! let map_size = Rect::new(0, 0, 200, 10);
17//! let map = Arc::new(RwLock::new(Map::new(case_size, map_size)));
18//! let number_of_fruits_to_manage = 10;
19//! let mut manager = FruitsManager::new(number_of_fruits_to_manage, map.clone());
20//!
21//! // Simulate eating fruits
22//! let position = Position { x: 10, y: 20 };
23//! if let Some(eaten) = manager.eat_some_fruits(&position) {
24//!     manager.replace_fruits(&eaten);
25//! }
26//! ```
27//!
28
29use crate::graphics::graphic_block::Position;
30use crate::graphics::sprites::fruit::{FRUITS_SCORES_PROBABILITIES, Fruit};
31use crate::graphics::sprites::map::Map;
32use rand::{Rng, rng};
33use ratatui::buffer::Buffer;
34use ratatui::layout::Rect;
35use ratatui::prelude::Widget;
36use ratatui::widgets::WidgetRef;
37use std::sync::{Arc, RwLock};
38
39/// Manages fruit objects within the game logic.
40/// Map outlive fruits, so 'b lifetime >= 'a (fruits) lifetime
41pub struct FruitsManager<'a, 'b: 'a> {
42    fruits: Vec<Fruit<'a>>,      // List of fruits currently in the game_logic
43    carte: Arc<RwLock<Map<'b>>>, // Reference to the game_logic map
44}
45
46impl<'a, 'b> FruitsManager<'a, 'b> {
47    /// Creates a new `FruitsManager` with a given number of fruits.
48    /// # Panics
49    /// if guard cannot be got for Map (whenever a previous panic poisoned guard)
50    /// # Example
51    /// ```
52    /// use std::sync::{Arc, RwLock};
53    /// use ratatui::layout::Rect;
54    /// use rsnaker::game_logic::fruits_manager::FruitsManager;
55    /// use rsnaker::graphics::sprites::map::Map;
56    /// let x =42;
57    /// let map = Arc::new(RwLock::new(Map::new(2, Rect::new(0,0, 160,10))));
58    /// let manager = FruitsManager::new(3, map);
59    /// ```
60    #[must_use]
61    pub fn new(nb: u16, carte: Arc<RwLock<Map<'b>>>) -> Self {
62        let mut fm = Self {
63            fruits: Vec::with_capacity(nb as usize),
64            carte,
65        };
66        fm.init(nb);
67        fm
68    }
69
70    /// Spawns a fruit at a random position on the map.
71    fn spawn_random(carte: &Map) -> Fruit<'a> {
72        let position = Self::generate_position_rounded_by_cs(carte);
73        let mut rng = rng();
74        let random_value: u16 = rng.random_range(1..100);
75        let mut cumulative_probability = 0;
76        for &(image, score, probability, size_effect) in FRUITS_SCORES_PROBABILITIES {
77            cumulative_probability += probability;
78            if random_value <= cumulative_probability {
79                return Fruit::new(score, size_effect, position, image);
80            }
81        }
82        // Default fallback fruit
83        let (image, score, _, size_effect) = FRUITS_SCORES_PROBABILITIES[0];
84        Fruit::new(score, size_effect, position, image)
85    }
86
87    /// Replaces eaten fruits with new random ones and ensures balance.
88    /// # Panics
89    /// if guard cannot be got for Map (whenever a previous panic poisoned guard)
90    pub fn replace_fruits(&mut self, fruits_to_remove: &[Fruit<'a>]) {
91        let nb = fruits_to_remove.len();
92        self.fruits
93            .retain(|fruit| !fruits_to_remove.contains(fruit));
94        {
95            let carte_guard = self.carte.read().unwrap();
96            for _ in 0..nb {
97                self.fruits.push(Self::spawn_random(&carte_guard));
98            }
99        }
100    }
101
102    /// Returns a list of fruits at the given position, copying them to avoid lock contention.
103    #[must_use]
104    pub fn eat_some_fruits(&self, position: &Position) -> Option<Vec<Fruit<'a>>> {
105        let eaten: Vec<Fruit<'a>> = self
106            .fruits
107            .iter()
108            .filter(|x| x.is_at_position(position))
109            .cloned()
110            .collect();
111        if eaten.is_empty() { None } else { Some(eaten) }
112    }
113
114    /// Generates a random valid position for spawning fruits.
115    fn generate_position_rounded_by_cs(carte: &Map) -> Position {
116        let mut rng = rng();
117        let cs = carte.get_case_size();
118        let csy = 1;
119        let width = carte.area().width;
120        let height = carte.area().height;
121        let mut max_index_x = (width / cs).saturating_sub(cs);
122        let mut max_index_y = (height / csy).saturating_sub(csy);
123        // Ensure a valid range for generation
124        if max_index_x <= 1 {
125            max_index_x = 2;
126        }
127        if max_index_y <= 1 {
128            max_index_y = 2;
129        }
130        Position {
131            x: rng.random_range(1..max_index_x) * cs,
132            y: rng.random_range(1..max_index_y) * csy,
133        }
134    }
135    pub(crate) fn reset_to_terminal_size(&mut self) {
136        //change the position of all fruits to avoid no eatable/unreachable fruits
137        for f in &mut self.fruits {
138            f.set_position(Self::generate_position_rounded_by_cs(
139                &self.carte.read().unwrap(),
140            ));
141        }
142    }
143    pub(crate) fn reset(&mut self) {
144        let len = u16::try_from(self.fruits.len()).unwrap();
145        self.fruits.clear();
146        self.init(len);
147    }
148    fn init(&mut self, nb: u16) {
149        for _ in 0..nb {
150            self.fruits
151                .push(Self::spawn_random(&self.carte.read().unwrap()));
152        }
153    }
154}
155
156/// Implements `WidgetRef` for rendering fruits on the screen.
157impl<'a> WidgetRef for FruitsManager<'a, 'a> {
158    fn render_ref(&self, area: Rect, buf: &mut Buffer) {
159        for fruit in &self.fruits {
160            fruit.render_ref(area, buf);
161        }
162    }
163}
164
165/// Implements `Widget` for compatibility with older versions.
166impl<'a> Widget for FruitsManager<'a, 'a> {
167    fn render(self, area: Rect, buf: &mut Buffer) {
168        self.render_ref(area, buf);
169    }
170}
171
172impl<'a> Widget for &FruitsManager<'a, 'a> {
173    fn render(self, area: Rect, buf: &mut Buffer) {
174        self.render_ref(area, buf);
175    }
176}
177
178/// Test part:
179#[cfg(test)]
180mod tests {
181    use super::*;
182    use std::sync::Arc;
183
184    /// Mock definitions
185    /// Not really need it there,but for example, on how to share ressources for test
186    fn mock_map() -> Arc<RwLock<Map<'static>>> {
187        Arc::new(RwLock::new(Map::new(2, Rect::new(0, 0, 160, 12))))
188    }
189
190    fn dummy_position() -> Position {
191        Position { x: 10, y: 10 }
192    }
193
194    #[test]
195    fn test_new_creates_correct_number_of_fruits() {
196        let map = mock_map();
197        let manager = FruitsManager::new(5, map);
198        assert_eq!(manager.fruits.len(), 5);
199    }
200
201    #[test]
202    fn test_replace_fruits_removes_and_adds_new() {
203        let map = mock_map();
204        let mut manager = FruitsManager::new(3, Arc::clone(&map));
205        let fruits_to_remove = vec![manager.fruits[0].clone()];
206        manager.replace_fruits(&fruits_to_remove);
207        assert_eq!(manager.fruits.len(), 3);
208        assert!(!manager.fruits.contains(&fruits_to_remove[0]));
209    }
210
211    #[test]
212    fn test_eat_some_fruits_returns_correct_fruit() {
213        let map = mock_map();
214        let mut manager = FruitsManager::new(3, Arc::clone(&map));
215        let fruit = Fruit::new(10, 1, dummy_position(), "🍎");
216        manager.fruits[0] = fruit.clone();
217        let result = manager.eat_some_fruits(&dummy_position());
218        assert!(result.is_some());
219        assert!(result.unwrap().contains(&fruit));
220    }
221
222    #[test]
223    fn test_eat_some_fruits_returns_none_if_no_fruit() {
224        let map = mock_map();
225        let manager = FruitsManager::new(3, Arc::clone(&map));
226        let result = manager.eat_some_fruits(&Position { x: 999, y: 999 });
227        assert!(result.is_none());
228    }
229}