rsnaker/game_logic/high_score.rs
1use chrono::{DateTime, Utc};
2use serde::{Deserialize, Serialize};
3use sled::Db;
4use std::path::Path;
5use tracing::{debug, info};
6
7const MAX_SCORE_ENTRIES: usize = 10;
8const DB_FILE: &str = "high_scores.db";
9#[derive(Serialize, Deserialize, Debug, Clone)]
10pub struct HighScore {
11 pub symbols: String,
12 pub score: u32,
13 pub speed: String,
14 // snake_growth_factor is a new field that we added to the HighScore struct,
15 // add a default value for backward compatibility
16 #[serde(default = "default_snake_growth_factor")]
17 pub snake_growth_factor: u16,
18 pub date: DateTime<Utc>,
19 pub version: String,
20}
21impl HighScore {
22 #[must_use]
23 pub fn new(symbols: String, score: u32, speed: String, snake_growth_factor: u16) -> Self {
24 HighScore {
25 symbols,
26 score,
27 speed,
28 snake_growth_factor,
29 date: Utc::now(),
30 version: env!("CARGO_PKG_VERSION").to_string(),
31 }
32 }
33}
34/// Add a default value (in function because of serde) to adapt for older entries in db without `snake_growth` without breaking
35const fn default_snake_growth_factor() -> u16 {
36 1
37}
38/// # Motivation for this DB
39/// To use something else than SQL DB to change ;) Top-edge DB
40/// For a more rock solid DB in Rust use redb (more typed (no manuel BE management), more stable, less innovant)
41/// # Strengths
42/// - Sled database guarantees that its iterators, including those returned by `db.iter()` and `db.range()`,
43/// will return elements in lexicographical order of their keys. (as raw byte slices)
44/// - This is a fundamental feature of sled because it is built upon a $\text{Bw-Tree}$ structure, which is a type of ordered, persistent tree.
45/// - The sorting is strictly lexicographical; you must ensure that multibyte numeric keys are stored in Big-Endian byte order.
46/// - Big-Endian (BE): Stores the Most Significant Byte (MSB) first. This is required for correct lexicographical sorting of numbers.
47/// # To explore the DB content by hands:
48/// - cargo install sledcli (or use EDMA)
49/// - hex or str to change the view
50/// - Pairs or keys
51/// # Why TOML serialisation
52/// - Provide a better visualization by hands
53/// - Not too much data, TOML overhead is unseen
54/// - Already used for argument serialisation, avoid a new dependency
55/// (and the bincode crate story is a lesson-teller)
56/// - NB: on other projects with others constrains postcard,rkyv,or borsh
57pub struct HighScoreManager {
58 db: Db,
59}
60
61impl HighScoreManager {
62 /// # Errors
63 ///
64 /// If DB reads / writes issues
65 pub fn new() -> Result<Self, sled::Error> {
66 let manager = HighScoreManager::new_with_custom_path(DB_FILE)?;
67 Ok(manager)
68 }
69 /// # Errors
70 ///
71 /// If DB reads / writes issues
72 pub fn new_with_custom_path<P: AsRef<Path>>(path: P) -> Result<Self, sled::Error> {
73 let db = sled::open(path)?;
74 Ok(Self { db })
75 }
76 /// Save the score in the DB and then shrink the DB to `MAX_SCORE_ENTRIES`
77 /// if the score is not in the best `MAX_SCORE_ENTRIES`, it will not be inserted
78 /// # Errors
79 ///
80 /// If DB reads / writes issues
81 pub fn save_score(
82 &self,
83 score: &HighScore,
84 ) -> Result<Option<usize>, Box<dyn std::error::Error>> {
85 let encoded = toml::to_string(&score)?;
86 let rank = self.get_rank(score.score)?;
87 //If the score to save is among the top ranks, we save
88 if rank.is_some() {
89 // 1. Calculate the score index key prefix (for sorting, so Big Endian)
90 let score_key = (u32::MAX - score.score).to_be_bytes();
91
92 // 2. Get a globally unique, monotonically increasing ID from sled (u64)
93 // This replaces the timestamp for uniqueness.
94 let unique_id = self.db.generate_id()?;
95 let unique_id_bytes = unique_id.to_be_bytes();
96
97 // 3. Combine them to form the final key
98 //NB: if not uniq will overwrite the previous value for this key as sled is like a hashMap<[u8],[u8]>
99 //And NOT a HashMap<[u8],Vec<[u8]>>
100 let mut final_key = score_key.to_vec();
101 final_key.extend_from_slice(&unique_id_bytes);
102
103 self.db.insert(final_key, encoded.as_bytes())?;
104 self.db.flush()?;
105
106 //Now Shrink DB
107 self.shrink_db()?;
108 }
109 Ok(rank)
110 }
111 /// Shrink the DB to `MAX_SCORE_ENTRIES` size
112 ///
113 /// # Errors
114 ///
115 /// If DB reads / writes issues
116 pub fn shrink_db(&self) -> Result<(), Box<dyn std::error::Error>> {
117 let mut iter = self.db.iter();
118
119 // The iterator returns Result <(IVec, IVec)>, so we need to chain unwrap/error checks
120 // to get the key of the element to start the deletion range at.
121 let key_to_start_deleting_from = iter
122 .nth(MAX_SCORE_ENTRIES)
123 .map_or(Ok(None), |res| res.map(|(k, _)| Some(k)))?;
124
125 if let Some(start_key) = key_to_start_deleting_from {
126 // We iterate from 'start_key' up to the unbounded end of the tree.
127 let keys_to_delete = self.db.range(start_key..);
128
129 // 2.3. Build the deletion batch.
130 let mut batch = sled::Batch::default();
131
132 for key_value_result in keys_to_delete {
133 let (key, _) = key_value_result?;
134 batch.remove(key);
135 }
136
137 // 2.4. Apply the batch.
138 self.db.apply_batch(batch)?;
139 }
140 self.db.flush()?;
141 // If .skip(keep_count).next() returned None, there are 10 or fewer entries, so do nothing.
142 Ok(())
143 }
144
145 #[must_use]
146 pub fn get_top_scores(&self) -> Vec<HighScore> {
147 let mut high_score_entries: Vec<HighScore> = Vec::new();
148 // We iterate on our sled DB, which is lexicography sorted, so we iterated by top score
149 // to bottom score :)
150 for item in self.db.iter() {
151 //For each item we gonna get utf8 value
152 let (_key, value) = item.expect("error in db while iterating to get score");
153 if let Ok(s_toml) = std::str::from_utf8(&value) {
154 //we get the toml back!
155 //Toml crate uses serde under the hood, so conversion to
156 // Highscore is possible thanks to Serde Deserialization macro applied on Highscore struct
157 // So we get a Highscore struct
158 if let Ok(high_score_entry) = toml::from_str(s_toml) {
159 //We add it to our vec
160 high_score_entries.push(high_score_entry);
161 //get only the best score, limited to <limit> usually 10,
162 // Normally not need because of shrinking but in case of
163 if high_score_entries.len() >= MAX_SCORE_ENTRIES {
164 break;
165 }
166 }
167 }
168 }
169 high_score_entries
170 }
171 /// Get the rank of the score submitted among the `MAX_SCORE_ENTRIES`
172 /// Use the Sled lexicographic order to have it free
173 /// # Errors
174 ///
175 /// If DB reads / writes issues
176 pub fn get_rank(
177 &self,
178 player_score_value: u32,
179 ) -> Result<Option<usize>, Box<dyn std::error::Error>> {
180 let mut rank = 1;
181 let logic = |rank: &usize| {
182 //Check we save only up to MAX_SCORE_ENTRIES score
183 if *rank <= MAX_SCORE_ENTRIES {
184 info!(
185 Ranked = rank,
186 PlayerScore = player_score_value,
187 "Player score is in the top 10 scores ! "
188 );
189 return Ok(Some(*rank));
190 }
191 info!(
192 PlayerScore = player_score_value,
193 "Player score is not in the top 10 scores ! "
194 );
195 Ok(None)
196 };
197 // We iterate on our sled DB, which is lexicography sorted, so we iterated by top score
198 // to bottom score :)
199 for item in self.db.iter() {
200 let (key, _value) = item?;
201 // Key 4 first bytes is the score saved as (u32::MAX - score)
202 let current_key_score_bytes: [u8; 4] = key[0..4].try_into()?;
203 let current_key_score = u32::MAX - u32::from_be_bytes(current_key_score_bytes);
204 debug!(current_key_score, "Current key score with rank:{}", rank);
205 // We found the ranking! (as we compare from top score to bottom)
206 if player_score_value >= current_key_score {
207 return logic(&rank);
208 }
209 rank += 1;
210 }
211 //In case we do not have all entry fulfilled, any score will be saved, even if superior to none
212 logic(&rank)
213 }
214}
215
216#[cfg(test)]
217mod tests {
218 use super::*;
219 use tempfile::tempdir;
220
221 #[test]
222 fn test_high_score_save_and_load() {
223 let dir = tempdir().unwrap();
224 let db_path = dir.path().join("test_high_scores.db");
225 let manager = HighScoreManager::new_with_custom_path(db_path).unwrap();
226
227 let score = HighScore::new("🐍•".to_string(), 100, "Normal".into(), 2);
228
229 manager.save_score(&score).unwrap();
230
231 let top_scores = manager.get_top_scores();
232 assert_eq!(top_scores.len(), 1);
233 assert_eq!(top_scores[0].score, 100);
234 assert_eq!(top_scores[0].symbols, "🐍•");
235 assert_eq!(top_scores[0].snake_growth_factor, 2);
236 }
237
238 #[test]
239 fn test_old_high_score_defaults_growth_factor() {
240 let score = HighScore::new("🐍•".to_string(), 100, "Normal".into(), 2);
241 let legacy_toml = toml::to_string(&score)
242 .unwrap()
243 .lines()
244 .filter(|line| !line.starts_with("snake_growth_factor"))
245 .collect::<Vec<_>>()
246 .join("\n");
247
248 let loaded: HighScore = toml::from_str(&legacy_toml).unwrap();
249 assert_eq!(loaded.snake_growth_factor, 1);
250 }
251
252 #[test]
253 fn test_ranking() {
254 let dir = tempdir().unwrap();
255 let db_path = dir.path().join("test_rank.db");
256 let manager = HighScoreManager::new_with_custom_path(db_path).unwrap();
257
258 let scores = vec![200, 50, 100];
259 for s in scores {
260 manager
261 .save_score(&HighScore::new("S".to_string(), s, "Normal 🐢".into(), 1))
262 .unwrap();
263 }
264
265 assert_eq!(manager.get_rank(250).unwrap(), Some(1));
266 assert_eq!(manager.get_rank(200).unwrap(), Some(1));
267 assert_eq!(manager.get_rank(150).unwrap(), Some(2));
268 assert_eq!(manager.get_rank(100).unwrap(), Some(2));
269 assert_eq!(manager.get_rank(75).unwrap(), Some(3));
270 assert_eq!(manager.get_rank(50).unwrap(), Some(3));
271 assert_eq!(manager.get_rank(10).unwrap(), Some(4));
272 }
273}