rsnaker/game_logic/
playing_logic.rs1use crate::controls::direction::Direction;
2use crate::controls::speed::Speed;
3use crate::game_logic::fruits_manager::FruitsManager;
4use crate::game_logic::high_score::{HighScore, HighScoreManager};
5use crate::game_logic::state::{GameOverMenu, GameState, GameStatus};
6use crate::graphics::sprites::fruit::Fruit;
7use crate::graphics::sprites::map::Map;
8use crate::graphics::sprites::snake_body::SnakeBody;
9use std::sync::{Arc, RwLock};
10use std::thread::sleep;
11use std::time::{Duration, Instant};
12use tracing::{debug, error, info, trace, trace_span, warn};
13
14pub fn playing_logic_loop(
18 direction: &Arc<RwLock<Direction>>,
19 snake: &Arc<RwLock<SnakeBody>>,
20 gs: &Arc<RwLock<GameState>>,
21 carte: &Arc<RwLock<Map>>,
22 fruits_manager: &Arc<RwLock<FruitsManager>>,
23 (game_speed, snake_symbols, classic_mode): (Speed, String, bool),
24) {
25 let mut gsc;
26 debug!(fruits = ?fruits_manager.read().unwrap().get_fruits(), "Initial fruits on map");
27 loop {
28 let _span = trace_span!("logic_iteration").entered();
29 let loop_start = Instant::now();
30 gsc = gs.read().unwrap().status.clone();
33 match gsc {
35 GameStatus::Playing => {
36 let mut write_guard = snake.write().unwrap();
37 let position = write_guard.ramp(&direction.read().unwrap(), &carte.read().unwrap());
39 debug!(?position, "Snake moved");
40 let fruits = fruits_manager.read().unwrap().eat_some_fruits(position);
42 if let Some(fruits) = fruits {
44 debug!(count = fruits.len(), "Fruits eaten by snake");
45 let score_fruits = fruits.iter().map(Fruit::get_score).sum::<i32>();
46 let size_effect = fruits.iter().map(Fruit::get_grow_snake).sum::<i16>();
47 info!(?fruits, "Fruit characteristics");
48 if !(classic_mode && size_effect <= 0) {
50 write_guard.relative_size_change(size_effect);
51 }
52 let fruit_impact = score_fruits * i32::from(game_speed.score_modifier());
56 info!(
57 fruit_impact = fruit_impact,
58 "Fruit impact on score because of speed score modifier"
59 );
60 let mut state_guard_gs = gs.write().unwrap();
61 if fruit_impact < 0 {
63 state_guard_gs.score = state_guard_gs
64 .score
65 .saturating_sub(fruit_impact.unsigned_abs());
66 } else {
67 state_guard_gs.score = state_guard_gs
68 .score
69 .saturating_add(fruit_impact.unsigned_abs());
70 }
71 info!(
72 score = state_guard_gs.score,
73 snake_size = write_guard.body.len(),
74 "Current game metrics"
75 );
76 fruits_manager.write().unwrap().replace_fruits(&fruits);
77 debug!(fruits = ?fruits_manager.read().unwrap().get_fruits(), "Current fruits on map");
78 }
79 if write_guard.is_snake_eating_itself() {
81 let mut state_guard = gs.write().unwrap();
83 if (state_guard.life) >= 1 {
84 state_guard.life -= 1;
85 warn!(
86 remaining_life = state_guard.life,
87 "Ouch! Did that taste good? You bit yourself!",
88 );
89 }
90 if state_guard.life == 0 {
91 error!(
92 score = state_guard.score,
93 "FATAL: Snake succumbed to its injuries. Game Over!"
94 );
95 state_guard.status = GameStatus::GameOver(GameOverMenu::default());
97
98 if let Ok(manager) = HighScoreManager::new() {
100 let score_value: u32 = state_guard.score;
101 let rank = manager.save_score(&HighScore::new(
102 snake_symbols.clone(),
103 score_value,
104 game_speed.to_string(),
106 ));
107 state_guard.rank = rank.unwrap_or(None);
108 }
109 }
110 }
111 }
112 GameStatus::Restarting => {
113 sleep(Duration::from_secs(1));
115 gs.write().unwrap().reset();
116 snake.write().unwrap().reset();
117 *direction.write().unwrap() = Direction::Right;
118 fruits_manager.write().unwrap().reset();
119 }
121 GameStatus::ByeBye | GameStatus::Menu => break,
122 GameStatus::Paused | GameStatus::GameOver(_) => {}
123 }
124 let elapsed = loop_start.elapsed();
125 trace!(?elapsed, "Logic loop iteration finished");
126 sleep(Duration::from_millis(game_speed.ms_value()));
127 }
128}