rsnaker/game_logic/
playing_thread_manager.rs1pub use crate::controls::direction::Direction;
2use crate::controls::main_menu::controls_main_switch_menu;
3use crate::controls::playing_input::playing_input_loop;
4pub use crate::controls::speed::Speed;
5pub use crate::game_logic::fruits_manager::FruitsManager;
6use crate::game_logic::game_options::GameOptions;
7use crate::game_logic::playing_logic::playing_logic_loop;
8pub use crate::game_logic::state::{GameState, GameStatus};
9use crate::graphics::playing_render::playing_render_loop;
10use crate::graphics::sprites::map::Map;
11use crate::graphics::sprites::snake_body::SnakeBody;
12use ratatui::text::Span;
13use ratatui::DefaultTerminal;
14use std::cmp::max;
15use std::sync::{Arc, RwLock};
16use std::thread;
17use tracing::{debug, info, trace};
18
19pub struct Game<'a, 'b, 'c: 'b, 't: 'a + 'b + 'c> {
23 options: &'t GameOptions,
25 speed: Speed,
27 serpent: Arc<RwLock<SnakeBody<'a>>>,
29 direction: Arc<RwLock<Direction>>,
31 carte: Arc<RwLock<Map<'b>>>,
34 state: Arc<RwLock<GameState>>,
36 fruits_manager: Arc<RwLock<FruitsManager<'c, 'b>>>,
38 terminal: &'t mut DefaultTerminal,
40}
41impl<'a, 'b, 'c, 't> Game<'a, 'b, 'c, 't> {
42 #[must_use]
43 fn new(
44 options: &'t GameOptions,
45 serpent: SnakeBody<'a>,
46 carte: Map<'b>,
47 terminal: &'t mut DefaultTerminal,
48 ) -> Game<'a, 'b, 'c, 't> {
49 let arc_carte = Arc::new(RwLock::new(carte));
50 let life = options.life;
51 let fruits_nb = options.nb_of_fruits;
52 let speed = options.speed;
53 Game {
54 options,
55 speed,
56 serpent: Arc::new(RwLock::new(serpent)),
57 direction: Arc::new(RwLock::new(Direction::Right)),
58 carte: arc_carte.clone(),
59 state: Arc::new(RwLock::new(GameState::new(life))),
60 fruits_manager: Arc::new(RwLock::new(FruitsManager::new(
61 fruits_nb,
62 arc_carte.clone(),
63 ))),
64 terminal,
65 }
66 }
67 pub fn menu(mut options: GameOptions, mut terminal: DefaultTerminal) {
74 info!("Welcome dear player ! Make your choice on Main menu !");
75 loop {
78 if controls_main_switch_menu(&mut terminal, &mut options) {
81 info!("Let's play! 🐍 (Run has been entered in the menu, starting the game...)");
82 let case_size = u16::try_from(max(
85 Span::raw(&options.body_symbol).width(),
86 Span::raw(&options.head_symbol).width(),
87 ))
89 .expect("Bad symbol size, use a real character");
90 let carte: Map = Map::new(case_size, terminal.get_frame().area());
91 let serpent: SnakeBody = SnakeBody::new(
92 &options.body_symbol,
93 &options.head_symbol,
94 options.snake_length,
95 GameOptions::initial_position(),
96 case_size,
97 );
98 info!(Snake_lenght = ?options.snake_length, Snake_head = ?options.head_symbol, Snake_body = ?options.body_symbol, "Snake info for starting");
99 trace!(?serpent);
100 debug!(?options);
101 let mut game = Game::new(&options, serpent, carte, &mut terminal);
102 game.start();
103 if game
104 .state
105 .read()
106 .expect("Panic in a previous thread, check previous error")
107 .status
108 == GameStatus::ByeBye
109 {
110 break;
111 }
112 } else {
113 break;
114 }
115 }
116 info!("Good bye, come back soon, snaker is waiting for you 🐍");
117 }
118 pub fn start(&mut self) {
120 debug!("Starting game threads");
121 let logic_snake = Arc::clone(&self.serpent);
127 let logic_gs = Arc::clone(&self.state);
128 let logic_dir = Arc::clone(&self.direction);
129 let carte = Arc::clone(&self.carte);
130 let fruits_manager = Arc::clone(&self.fruits_manager);
131
132 let input_gs = Arc::clone(&self.state);
134 let input_dir = Arc::clone(&self.direction);
135
136 let current_game_speed = self.speed;
140 let classic = self.options.classic_mode;
141 let snake_symbols = format!("{}{}", self.options.head_symbol, self.options.body_symbol);
142 thread::scope(|s| {
144 thread::Builder::new()
146 .name("t_game_logic".to_string())
148 .spawn_scoped(s, move || {
149 playing_logic_loop(
150 &logic_dir,
151 &logic_snake,
152 &logic_gs,
153 &carte,
154 &fruits_manager,
155 (current_game_speed, snake_symbols, classic),
156 );
157 })
158 .expect("Unable to create the thread");
159 thread::Builder::new()
161 .name("t_input".to_string())
163 .spawn_scoped(s, move || {
164 playing_input_loop(&input_dir, &input_gs);
165 })
166 .expect("Unable to create the thread");
167
168 playing_render_loop(
170 &Arc::clone(&self.carte),
171 &Arc::clone(&self.fruits_manager),
172 &Arc::clone(&self.state),
173 &Arc::clone(&self.serpent),
174 self.options.caps_fps,
175 (self.speed.score_modifier(), self.speed.symbol()),
176 self.terminal,
177 );
178 });
179 }
180}