Struct GameOptions

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pub struct GameOptions {
    pub speed: Speed,
    pub head_symbol: String,
    pub body_symbol: String,
    pub snake_length: u16,
    pub life: u16,
    pub nb_of_fruit: u16,
    pub uncaps_fps: bool,
    pub classic_mode: bool,
    pub save: bool,
    pub load: bool,
}
Expand description

Structure holding all the configuration parameters for the game

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§speed: Speed

Speed of the snake (Slow, Normal, Fast, Tremendous) Derives ValueEnum on the enum Speed and enforces the type clap::ValueEnum, which automatically handles possible values and displays them in the help message. Now, clap enforces valid inputs without requiring a manual FromStr implementation.

§head_symbol: String

Snake symbol (emoji or character) Defines short value because doublon, as short and long are by default based on the name of the variable

§body_symbol: String

Snake trail symbol (emoji or character)

§snake_length: u16

Initial length of the snake

§life: u16

Number of lives

§nb_of_fruit: u16

Number of fruits in the game

§uncaps_fps: bool

Caps to 60 FPS or not

§classic_mode: bool

Classic game with only growing snake

§save: bool

Save game parameters

§load: bool

Load game parameters

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impl GameOptions

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pub fn initial_position() -> Position

Returns the initial snake position

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pub fn get_speed(&self) -> Speed

Gets the current speed setting

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pub fn save_to_toml<P: AsRef<Path>>(&mut self, path: P) -> Result<()>

Save the current parameters to a TOML file

§Errors

Returns an error if the file cannot be created or written to.

§Panics

Panics if the game parameters cannot be serialized to TOML.

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pub fn load_from_toml<P: AsRef<Path>>(path: P) -> Result<Self>

Load parameters from a TOML file

§Errors

Returns an error if the file cannot be opened or read.

§Panics

Panic if the file contents cannot be deserialized as valid TOML.

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pub fn validate_and_adapt(&mut self)

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impl Args for GameOptions

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fn group_id() -> Option<Id>

Report the [ArgGroup::id][crate::ArgGroup::id] for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to [Command] so it can instantiate Self via [FromArgMatches::from_arg_matches_mut] Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to [Command] so it can instantiate self via [FromArgMatches::update_from_arg_matches_mut] Read more
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impl Clone for GameOptions

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fn clone(&self) -> GameOptions

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CommandFactory for GameOptions

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fn command<'b>() -> Command

Build a [Command] that can instantiate Self. Read more
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fn command_for_update<'b>() -> Command

Build a [Command] that can update self. Read more
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impl Debug for GameOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameOptions

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fn default() -> GameOptions

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GameOptions

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl FromArgMatches for GameOptions

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from [ArgMatches], parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from [ArgMatches], parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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impl Parser for GameOptions

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fn parse() -> Self

Parse from std::env::args_os(), [exit][Error::exit] on error.
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fn try_parse() -> Result<Self, Error>

Parse from std::env::args_os(), return Err on error.
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fn parse_from<I, T>(itr: I) -> Self
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Parse from iterator, [exit][Error::exit] on error.
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fn try_parse_from<I, T>(itr: I) -> Result<Self, Error>
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Parse from iterator, return Err on error.
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fn update_from<I, T>(&mut self, itr: I)
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Update from iterator, [exit][Error::exit] on error. Read more
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fn try_update_from<I, T>(&mut self, itr: I) -> Result<(), Error>
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Update from iterator, return Err on error.
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impl Serialize for GameOptions

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,