pub fn playing_logic_loop(
direction: &Arc<RwLock<Direction>>,
snake: &Arc<RwLock<SnakeBody<'_>>>,
gs: &Arc<RwLock<GameState>>,
carte: &Arc<RwLock<Map<'_>>>,
fruits_manager: &Arc<RwLock<FruitsManager<'_, '_>>>,
(game_speed, speed_score_modifier, classic_mode): (u64, u16, bool),
)
Expand description
ยงPanics
if Arc panic while holding the resources (poisoning), no recovery mechanism implemented better crash