pub fn playing_logic_loop(
direction: &Arc<RwLock<Direction>>,
snake: &Arc<RwLock<SnakeBody<'_>>>,
gs: &Arc<RwLock<GameState>>,
carte: &Arc<RwLock<Map<'_>>>,
fruits_manager: &Arc<RwLock<FruitsManager<'_, '_>>>,
(game_speed, snake_symbols, negative_size_fruits, snake_growth_factor): (Speed, String, bool, u16),
)Expand description
ยงPanics
if Arc panics while holding the resources (poisoning), no recovery mechanism implemented better crash