pub enum GameOverMenu {
Restart,
Menu,
Quit,
}Expand description
Represents the possible options in the Game Over menu.
Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GameOverMenu
impl Clone for GameOverMenu
Source§fn clone(&self) -> GameOverMenu
fn clone(&self) -> GameOverMenu
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameOverMenu
impl Debug for GameOverMenu
Source§impl Default for GameOverMenu
impl Default for GameOverMenu
Source§fn default() -> GameOverMenu
fn default() -> GameOverMenu
Returns the “default value” for a type. Read more
Source§impl PartialEq for GameOverMenu
impl PartialEq for GameOverMenu
impl Copy for GameOverMenu
impl StructuralPartialEq for GameOverMenu
Auto Trait Implementations§
impl Freeze for GameOverMenu
impl RefUnwindSafe for GameOverMenu
impl Send for GameOverMenu
impl Sync for GameOverMenu
impl Unpin for GameOverMenu
impl UnwindSafe for GameOverMenu
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more