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EdgeSnake

Struct EdgeSnake 

Source
pub struct EdgeSnake {
    pub x: u16,
    pub y: u16,
    last_update: Instant,
    frame_duration: Duration,
}
Expand description

Manages the welcome-screen snake moving across the top row.

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§x: u16

Current horizontal position of the head.

§y: u16

Kept at the top row; exposed for compatibility with the menu renderer.

§last_update: Instant

Last update timestamp for frame rate control.

§frame_duration: Duration

Target duration between animation frames (speed).

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impl EdgeSnake

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pub fn new() -> Self

Creates a new EdgeSnake instance.

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pub fn update(&mut self, area: &Rect)

Moves the snake one cell to the right on the top row, wrapping at the opposite edge.

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pub fn render(&self, frame: &mut Frame<'_>, area: &Rect)

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fn next_x(x: u16, width: u16) -> u16

Returns the next head position, wrapping from the right edge to the left edge.

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pub fn get_positions(&self, width: u16) -> Vec<(u16, u16)>

Returns the top-row coordinates for the head and its body segments. Body segments wrap horizontally as well, so the animation remains continuous at the edge.

Trait Implementations§

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impl Default for EdgeSnake

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fn default() -> Self

Returns the “default value” for a type. Read more

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