fn game_state_render(
state: &GameStatus,
fruits_manager: &mut FruitsManager<'_, '_>,
score: u32,
rank: Option<usize>,
frame: &mut Frame<'_>,
) -> boolExpand description
Return whether stop the rendering
fn game_state_render(
state: &GameStatus,
fruits_manager: &mut FruitsManager<'_, '_>,
score: u32,
rank: Option<usize>,
frame: &mut Frame<'_>,
) -> boolReturn whether stop the rendering