pub enum GameStatus {
Paused,
GameOver(GameOverMenu),
ByeBye,
Playing,
Restarting,
Menu,
}Expand description
Represents the possible states of the game.
Variants§
Trait Implementations§
Source§impl Clone for GameStatus
impl Clone for GameStatus
Source§fn clone(&self) -> GameStatus
fn clone(&self) -> GameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameStatus
impl Debug for GameStatus
Source§impl PartialEq for GameStatus
impl PartialEq for GameStatus
impl StructuralPartialEq for GameStatus
Auto Trait Implementations§
impl Freeze for GameStatus
impl RefUnwindSafe for GameStatus
impl Send for GameStatus
impl Sync for GameStatus
impl Unpin for GameStatus
impl UnwindSafe for GameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more