Game

Struct Game 

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pub struct Game<'a, 'b, 'c: 'b, 't: 'a + 'b + 'c> {
    options: &'t GameOptions,
    speed: Speed,
    serpent: Arc<RwLock<SnakeBody<'a>>>,
    direction: Arc<RwLock<Direction>>,
    carte: Arc<RwLock<Map<'b>>>,
    state: Arc<RwLock<GameState>>,
    fruits_manager: Arc<RwLock<FruitsManager<'c, 'b>>>,
    terminal: &'t mut DefaultTerminal,
}
Expand description

our game engine NB: ’c must outlive ’b as, ’c (fruits manager) uses in intern the map with lock on it. NB: ’t the terminal life must outlive all the other lifetimes

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§options: &'t GameOptions

Game main parameters

§speed: Speed

The game logic speed, linked to the snake movements

§serpent: Arc<RwLock<SnakeBody<'a>>>

Represents the snake moving around

§direction: Arc<RwLock<Direction>>

The direction chosen by the player for the snake

§carte: Arc<RwLock<Map<'b>>>

The game logic map where items/snake are displayed NB: As we want a resizable map, RwLock, otherwise use only Arc (immuable)

§state: Arc<RwLock<GameState>>

Game states and metrics (life etc.)

§fruits_manager: Arc<RwLock<FruitsManager<'c, 'b>>>

Manage fruits (popping, eaten etc.)

§terminal: &'t mut DefaultTerminal

The current terminal

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impl<'a, 'b, 'c, 't> Game<'a, 'b, 'c, 't>

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fn new( options: &'t GameOptions, serpent: SnakeBody<'a>, carte: Map<'b>, terminal: &'t mut DefaultTerminal, ) -> Game<'a, 'b, 'c, 't>

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pub fn menu(options: GameOptions, terminal: DefaultTerminal)

Displays the game menu and handles user navigation

§Panics

This function will panic if the internal state lock is poisoned and cannot be read.

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pub fn start(&mut self)

Start the main Game threads: input, rendering, logic

Auto Trait Implementations§

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impl<'a, 'b, 'c, 't> Freeze for Game<'a, 'b, 'c, 't>

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impl<'a, 'b, 'c, 't> RefUnwindSafe for Game<'a, 'b, 'c, 't>

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impl<'a, 'b, 'c, 't> Send for Game<'a, 'b, 'c, 't>

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impl<'a, 'b, 'c, 't> Sync for Game<'a, 'b, 'c, 't>

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impl<'a, 'b, 'c, 't> Unpin for Game<'a, 'b, 'c, 't>

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impl<'a, 'b, 'c, 't> !UnwindSafe for Game<'a, 'b, 'c, 't>

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impl<T> Any for T
where T: 'static + ?Sized,

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = <U as TryFrom<T>>::Error

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