Struct Game

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pub struct Game<'a, 'b, 'c: 'b> {
    options: GameOptions,
    speed: Speed,
    serpent: Arc<RwLock<SnakeBody<'a>>>,
    direction: Arc<RwLock<Direction>>,
    carte: Arc<RwLock<Map<'b>>>,
    state: Arc<RwLock<GameState>>,
    fruits_manager: Arc<RwLock<FruitsManager<'c, 'b>>>,
    terminal: DefaultTerminal,
}
Expand description

Our game engine NB: ’c must outlive ’b as, ’c (fruits manager) uses in intern the map with lock on it.

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§options: GameOptions

Game main parameters

§speed: Speed

The game logic speed, linked to the snake movements

§serpent: Arc<RwLock<SnakeBody<'a>>>

Represents the snake moving around

§direction: Arc<RwLock<Direction>>

The direction chosen by the player for the snake

§carte: Arc<RwLock<Map<'b>>>

The game logic map where items/snake are displayed NB: As we want a resizable map, RwLock, otherwise use only Arc (immuable)

§state: Arc<RwLock<GameState>>

Game states and metrics (life etc.)

§fruits_manager: Arc<RwLock<FruitsManager<'c, 'b>>>

Manage fruits (popping, eaten etc.)

§terminal: DefaultTerminal

The current terminal

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impl<'a, 'b, 'c> Game<'a, 'b, 'c>

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pub fn new( options: GameOptions, serpent: SnakeBody<'a>, carte: Map<'b>, terminal: DefaultTerminal, ) -> Game<'a, 'b, 'c>

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pub fn menu(&mut self)

Displays the game menu and handles user navigation

§Panics

This function will panic if the internal state lock is poisoned and cannot be read.

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fn init(&mut self)

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pub fn start(&mut self)

Start the main Game threads: input, rendering, logic

Auto Trait Implementations§

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impl<'a, 'b, 'c> Freeze for Game<'a, 'b, 'c>

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impl<'a, 'b, 'c> RefUnwindSafe for Game<'a, 'b, 'c>

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impl<'a, 'b, 'c> Send for Game<'a, 'b, 'c>

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impl<'a, 'b, 'c> Sync for Game<'a, 'b, 'c>

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impl<'a, 'b, 'c> Unpin for Game<'a, 'b, 'c>

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impl<'a, 'b, 'c> UnwindSafe for Game<'a, 'b, 'c>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V